Mini Chests are dropped by enemies as pickups and fade after few seconds. Stationary Chests are found on every level and zone and can be opened by walking over them or by a portal appearing nearby. For Cursed Ammo Chests it's (((from 6.7 to 7.7 seconds)*5)/(5+ number of loops))/3.For ammo, health and Portal Strike mini pickups it's ((from 6.7 to 7.7 seconds)*5)/(5+ number of loops).For rads, it's ((from 5 to 6 seconds)*4)/(4+ number of loops).The further you loop the faster they fade, following the formula: Ammo, health and Portal Strike mini pickups fade away after 6.7-7.7 seconds. You calculate the chance (in percentage) of a Mini Ammo Chest turning into a Mini Medkit using the following formula: (66/Max HP) * (Max HP - HP) or 66*(Missing Health%)įade time depends on the pickup type and how many times you looped the game. It also means that you get more health drops when low on ammo. The lower it is, the bigger the chance of a Mini Ammo Chest turning into a Mini Medkit, basically going from 0% to 66% as your health nears 0. Rabbit Paw mutation adds 40% to the total modifier.Ĭrown of Risk adds 50% to the total modifier when at full HP, but subtracts 50% when at less than full HP.ĭrops being HP instead of ammo depends on your total health. A low and a high ammo weapon? 80% + 15% = 95% of the normal drops, forcing you to use the high ammo weapon, instead of just getting drops for the one that's low.Īs you can see, this system is mainly there to reduce ammo when it is too high, not there to help too much when ammo is low, as it ranges from 30% to 160% (15% + 15% to 80% + 80%).Two bullet Weapons and near max bullets? 15% + 15% = 30% normal amount of drops.Low ammo Laser Rifle, and a Sledgeammer? 80% + 50% = 130% normal amount of drops.If the ammo is over 60% max ammo, the modifier for that weapon becomes 15%.If your weapon's ammo is under 20% max ammo, the modifier for that weapon becomes 80%.The default ammo drop modifier is 50% for primary and secondary weapon (50% + 50% = 100%).In short low ammo will get you more pickups. The modifier works per weapon, the values for the primary and secondary weapons are added together. There's a modifier for the drop rate that changes depending on your ammo percentages.
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